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Brave earth prologue
Brave earth prologue












brave earth prologue
  1. #Brave earth prologue full#
  2. #Brave earth prologue Ps4#
  3. #Brave earth prologue Pc#

GORSD Developer: Springloaded | Platforms: Switch | More info GORSD, or Grid of Ridiculous Sudden Death, is a party game that riffs on some familiar ideas but does so in a fresh new way.

#Brave earth prologue Ps4#

The game is currently built for mobile and tablets, but the plan is to also bring the game to PS4 and utilise the Dual Shock’s touch panel. Cerulean Moon is being developed by a three person team led out of Spain, and while it’s been in production for two years, the first prototypes date back three years. Levels also have hidden challenge rooms, while even trying to collect everything in a level will require quite a few runs at it – it’s really easy to miss things as you fall.

brave earth prologue

Orbs collected can be spent on challenge levels separate to the main missions, and later in the game players unlock the ability to bounce off enemies, which means playing through again will feel quite different. While the main game itself will likely be short, there’s a lot here. The feel of the controls effectively makes traditional platforming challenges new again – you might be weaving your way between lava waterfalls or spike traps, or using water jets to boost you into the air, but doing this stuff isn’t in your muscle memory in the same way it is with regular platform controls. There’s one sequence I played where this massive spiked roller comes crashing down through the roof and you have to outrun it along one corridor after another. The control scheme also gives Cerulean Moon an interesting sense of instant momentum that I really like, allowing you to whip across to a platform while falling, or rapidly propel the protagonist down corridors if you want to. She’s the classic video game amnesiac protagonist and is (literally) mute, but I’m totally sold on that being used to drive the mystery behind her story and that of CrossWorlds itself.Ĭharacters are front and centre, but backed by robust RPG systems. The staff Lea meets on the ship are flesh and blood humans – support staff for the game – and Lea herself seems to have an involved history with CrossWorlds, but is unable to remember. Everyone in The Playground is an avatar, in that they’re all being controlled from another location, but the city itself is a real city on a real planet. As Lea, you wake up on a massive cargo ship that’s docked some distance from a futuristic city called The Playground, which plays host to an MMO called CrossWorlds.

#Brave earth prologue Pc#

Here we go! CrossCode Developer: Radical Fish Games | Platforms: Linux, Mac, PC | More info CrossCode has a pretty intriguing story set-up.

#Brave earth prologue full#

Even over the course of two full days I simply wasn’t able to check out everything, so apologies to any devs working on awesome projects that I missed. (Last year I focused on titles being developed in Japan.) Also please bear in mind that this is by no means a definitive list of great games at BitSummit. This year I’ve decided to give you all an overview of the games that I enjoyed playing most, regardless of where they’re being developed. It’s a very international event too, so in addition to the Japan-based indies, there are plenty of devs who’ve travelled from far and wide to show off their games.

brave earth prologue

This two day event is not necessarily that dissimilar to the indie spaces at PAX, or other consumer shows, but it’s nonetheless an awesome window into what’s happening in the indie scene within Japan, and BitSummit itself still feels very much like a grass roots celebration of gaming: a space being shared by everyone, with tiny start-up studios rubbing shoulders with well-known, high profile industry figures.














Brave earth prologue